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Processing tools for projection mapping:
http://josephtaylor.github.io/sketch-mapper/
Instructions: To add new graphics to sketch-mapper create a new tab for each new image or video to be constructed. Copy the constructor code from the TestSketch tab for convenience. Make sure to change the class name to match the new name of the tab. Delete the ellipse drawing code and replace with your own graphics drawing code. Make sure you are drawing everything as an extension of ‘graphics.’ For example:
graphics.beginDraw(); // begin drawing graphics
graphics.image(photo, 0,0); //draw image at center of graphics window
graphics.endDraw(); // End draw function.
In your SketchMapper tab create an instance of PImage for your image(s) or your relevant video library call (ie Movie). In setup() load your relevant media (ie photo= loadImage(“yourImage.jpg”).
Add your sketch to SketchMapper (ie sketchMapper.addSketch(new NAMEOFYOURSKETCH(this, DESIRED WIDTH, DESIRED HEIGHT));
If loading an image you can call image.height/image.width to get the native resolution or sample to the relevant size.
Make sure any graphics your are loading are enclosed in a ‘data’ folder alonside your sketch.